frustum$511999$ - определение. Что такое frustum$511999$
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Что (кто) такое frustum$511999$ - определение

Viewing frustum culling; View frustum; Pyramid of vision; Viewing volume; View volume; Near and far clip plane
  • When creating a [[parallel projection]], the viewing frustum is shaped like a box as opposed to a pyramid.
  • The appearance of an object in a pyramid of vision
  • A view frustum

Frustum         
  • Conical frustum
  • [[Garsų Gaudyklė]], Neringa, Lithuania
  • 110px
  • [[Rolo]] brand chocolates approximate a right circular conic frustum, although not flat on top.
  • Square frustum
  • A regular [[octahedron]] can be augmented on 3 faces to create a triangular frustum
  • 3D model of a conical frustum.
  • 110px
PORTION OF A SOLID THAT LIES BETWEEN TWO PARALLEL PLANES CUTTING IT
Frustrum; Truncated Pyramid; Truncated pyramid; Truncated Square Pyramid; Truncated square pyramid; Truncated cone; Frusta; Flat-topped pyramid; Frustums; Triangular frustum; Pyramidal frustum
·noun One of the drums of the shaft of a column.
II. Frustum ·noun The part of a solid next the base, formed by cutting off the, top; or the part of any solid, as of a cone, pyramid, ·etc., between two planes, which may be either parallel or inclined to each other.
frustum         
  • Conical frustum
  • [[Garsų Gaudyklė]], Neringa, Lithuania
  • 110px
  • [[Rolo]] brand chocolates approximate a right circular conic frustum, although not flat on top.
  • Square frustum
  • A regular [[octahedron]] can be augmented on 3 faces to create a triangular frustum
  • 3D model of a conical frustum.
  • 110px
PORTION OF A SOLID THAT LIES BETWEEN TWO PARALLEL PLANES CUTTING IT
Frustrum; Truncated Pyramid; Truncated pyramid; Truncated Square Pyramid; Truncated square pyramid; Truncated cone; Frusta; Flat-topped pyramid; Frustums; Triangular frustum; Pyramidal frustum
['fr?st?m]
¦ noun (plural frusta -t? or frustums) Geometry the portion of a cone or pyramid which remains after its upper part has been cut off by a plane parallel to its base, or which is intercepted between two such planes.
Origin
C17: from L., 'piece cut off'.
Frustum         
  • Conical frustum
  • [[Garsų Gaudyklė]], Neringa, Lithuania
  • 110px
  • [[Rolo]] brand chocolates approximate a right circular conic frustum, although not flat on top.
  • Square frustum
  • A regular [[octahedron]] can be augmented on 3 faces to create a triangular frustum
  • 3D model of a conical frustum.
  • 110px
PORTION OF A SOLID THAT LIES BETWEEN TWO PARALLEL PLANES CUTTING IT
Frustrum; Truncated Pyramid; Truncated pyramid; Truncated Square Pyramid; Truncated square pyramid; Truncated cone; Frusta; Flat-topped pyramid; Frustums; Triangular frustum; Pyramidal frustum
In geometry, a , a different Latin word cognate to the English word "frustrate".. The confusion between these two words is very old: a warning about them can be found in the Appendix Probi], and the works of [[Plautus include a pun on them..

Википедия

Viewing frustum

In 3D computer graphics, the view frustum (also called viewing frustum) is the region of space in the modeled world that may appear on the screen; it is the field of view of a perspective virtual camera system.

The view frustum is typically obtained by taking a frustum—that is a truncation with parallel planes—of the pyramid of vision, which is the adaptation of (idealized) cone of vision that a camera or eye would have to the rectangular viewports typically used in computer graphics. Some authors use pyramid of vision as a synonym for view frustum itself, i.e. consider it truncated.

The exact shape of this region varies depending on what kind of camera lens is being simulated, but typically it is a frustum of a rectangular pyramid (hence the name). The planes that cut the frustum perpendicular to the viewing direction are called the near plane and the far plane. Objects closer to the camera than the near plane or beyond the far plane are not drawn. Sometimes, the far plane is placed infinitely far away from the camera so all objects within the frustum are drawn regardless of their distance from the camera.

Viewing-frustum culling is the process of removing from the rendering process those objects that lie completely outside the viewing frustum. Rendering these objects would be a waste of resources since they are not directly visible. To make culling fast, it is usually done using bounding volumes surrounding the objects rather than the objects themselves.